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Dev Update - November 6, 2026

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November 06, 2026 =DRK= Bluedrake42

Updates have been pushed to the development build of Operation: Harsh Doorstop! Here is a summary of all the latest changes!

New Equipment and System Additions

  • Engineer kits and mortar additions: Engineer kits added to each faction, GRW34 mortar added to Overlord German factions, and SPG-9 AT Launcher added for Insurgents Engineer kit.
  • New tools and capabilities: Buildable repair stations added to Engineer wrench; default buildable for Engineer wrench updated to repair station. New supply refill containers added to KorengalValley; supply refill zones and helipad repair zones added to Khafji.
  • New content organization and sorting: New functions for sorting arrays and updated kit category sorting; kit categories updated with new sort order.

Emplacements, Builds, and Logistics

  • Emplacements and buildables: More updates to emplacements with dig-down logic improved and overlap during destruction fixed; fixed buildable repair stations not placing; added and updated various emplacement types per era/theatre.
  • Construction and build restrictions: Redefined restrictions in build trigger logic for FOB/Rally visibility to Squad leaders; construction nav and build point references updated for multiple maps; updated radial trigger logic with team checks.
  • Resource costs and requirements: Adjusted supply and ammo costs for placing emplacements; emplacements set to no station or logistics requirement while increasing costs; repair stations require FOB.
  • Logistics fixes: Fixed issues with supply points, logistics spawns, and vehicle proximity checks during resupply or kit changes; fix for radial menu updates when points can no longer be moved; fixes for removing repair stations when their capture point is inactive.
  • Dig and range behavior: Improved dig-down behavior for emplacements; fixed issue where vehicle emplacements overlap-destroy detection was failing.
  • World and data references: Updated DT_HDPOIData with new entries and updated data tables for engineer/WW2 engineer mortar content.

Vehicles and Weapons

  • Vehicle and turret updates: M2A3 Bradley driver viewport updated; muzzle FX location adjustments for mortars; vehicle repairs and spawner tweaks across factions; new and revised vehicle spawners and civilian designations on certain maps.
  • Gunner and viewport improvements: Panzer4 and Sherman hull gunner and commander viewports had zoom and look speed adjustments; tank weapon viewports updated for range and mils.
  • Mortars and artillery tuning: Mortar viewports, rangefinders, and 60mm ballistic velocity adjusted; mortar range and rangefinding precision improved; new mortar sounds added; last-stage mortar prototype completed with dynamic range calculations.
  • AT launcher and anti-armor tweaks: SPG-9 AT launcher added to Insurgents Engineer kit; PAK38, TOW, and KORNET ATGM settings adjusted; doppleganger updates to ATGM/TOW skeletal meshes to fix aiming issues at high angles.
  • Explosions and audio touch-ups: New vehicle explosion sounds, improved wreck sound cues, and expanded material impact sounds for various materials; backblast effects added for SPG-9.

User Interface, HUD, and Accessibility

  • HUD and kit icons: Kit icons for Crewman, Engineers, and Pilots fixed in the HUD UI; admin announcements added with new UI elements and trays; character limits updated for admin say usage.
  • Admin announcements and voice integration: AdminSay command support and related UI elements added; platoon naming updated for voice chat to reflect squad structure.
  • Mortar and HUD visuals: Re-added sphere visual on mortar for testing and adjusted its speed for longer-range uses; updated compass distance HUD elements for distance display and readability.
  • Radial menu and categories: Added collage of sorting and categorization improvements for radial menus and kit selection; radial trigger load/unload supplies updated with team checks.

Maps, Training, and Campaign Flow

  • Training grounds and banners: Training grounds maps updated with new minimaps and vehicle range banners; maps added to main menu Training game mode UI; factions’ kits updated in training grounds with new weapon subtypes and adjusted kit contents.
  • Map-wide fixes and polish: Light layers renamed for readability; forward posts cleaned of light vehicle spawners; heli/base repair stations ensured; refuel/resupply points adjusted; capture points neutralized where appropriate; several map-specific refinements for balance and flow.
  • Supply and repair placement on maps: Supply refill containers and repair zones added to multiple maps; aircraft carrier supply crates adjusted or removed for balance on some maps.

Reports, Telemetry, and Miscellaneous Fixes

  • Delivery and pickup fixes: Fixed construction requirement checks and logistics queries to respect team context; fixed issue with drivers and viewport interactions during targeting.
  • Sound and performance: Various sound cues adjusted for consistency and range; test sounds added for audio cue validation; performance-friendly tweaks to avoid clipping and unintended visuals.
  • Data integrity and references: Updated multiple data tables and references for new emplacements, engineer content, and turret/shield setups; ensured new assets reference correctly in game data.

Try it now

World War DLC owners: get these updates immediately by installing the Development Build from your Steam library. Get the World War DLC

Want to join the closed multiplayer playtest? Get a Steam key

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