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Operation: Harsh Doorstop
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    2. Official Roadmap   (1138 visits to this link)

      View our official roadmap for Operation: Harsh Doorstop and follow what new features are being developed, and which features are already completed! This roadmap is regularly updated as we continue development, and is (as always) subject to change!

  2. Operation: Harsh Doorstop

    1. General Discussion

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  3. Modding & Community Projects

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  5. OHDCore Games

    1. Warfare 1944

      Warfare 1944 is our first game created utilizing our OHDCore framework! The game is currently developed by MicroProse and Drakeling Labs.

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  • Operation: Harsh Doorstop is a free tactical shooter developed by a community of game developers called Drakeling Labs.

    Our objective is to build a free game, built by an open community, that meets or exceeds the quality standards of AAA shooters.

    If you believe in our project, please consider supporting our project on Patreon.

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    • Yes it will, I don't think it will be ready when the game releases just a few updates after the early acces release sounds more reasonable. Also modding would allow that you can put whatever emplacements you want in a mod. 
    • Hello Comrades, will stuff likes TOWs, Kornets, Machine Gun Net, Anti-Air Missile emplacements, etc (just like on Project Reality) and stuff like that be available for O: HD? And if yes would stuffs like that be available on game release?
    • Factions In Operation Overlord, we should not just have Americans, Japaneses, Soviets and the German Forces. We should also have Italian Forces, Canadians, French Forces and other nations that fought in the war whose dont give the spotlight that much in most World War 2 games Squads Like Operation Harsh Doorstop, the squad system should work the same, but with some differences, first, many operations in the Second World War was fought by multiple countries and divisions such as Operation Overlord, Not only The Americans fought for Normandy, Canadians and British as well fought among The Americans. So in matches, they should not just be all American squads BUT yet Canadian and British squads as well with differentiating weaponry and equipment such as PIAT rocket launchers, BARs, Thompsons, Lee Enfields and many other weapons. Same with The Axis, in some operations, The Wehrmacht also fought with The Italians and other Axis nations. Historical Accurate I do not want this game to be political correct thus I want the correct symbols to be in place such as The Nazi Iron Cross, The Swastika. I also want asymmetrical gameplay like the Wehrmacht being able to spawn in with Nazi weapons such as Gewehr 41s, and Mp-40s and not American or British weapons such as The Thompson and the Sten Submachine guns, I also want correct names for forces like, I dont want it to be just American Forces vs Nazi Forces, it is incorrect, not everyone who were fighting for Hitler was a willing Nazi. Customization My favourite part with games is customization, I just love to make equipment mine such as putting tally points on my tank or decals on my weapons. So, I would like to see some form of customization of some soft, maybe just some pre-set skins we can unlock with kills or decal system such in War Thunder where we can put historical emblems on tanks such as the Emblem of the First Polish Armoued Brigade and numbers but maybe instead of pre-set number decals, we can have custom numbering like the system in World of Tanks. Night Witches Night Witches was a elite Squadron for the Soviet Air Forces' 588th Night Bomber Regiment that was only women, They used Polikarpov Po-2, an pre-war (1929) Biplane which was for crop dusting and training and they used for harassment and night bombing missions. They would turn off their engines before reaching the target so they can guide in and drop their bomb with less resistance and with complete surprise. The Po-2 Biplanes were outdated when World War 2 started lacking important equipment such as rear landing wheels and frontal armaments, the plane can go fast as 152 km/h (94 miles per hour), slower then alot of World War 1 biplanes. (https://www.militaryfactory.com/aircraft/ww1-aircraft-ranked-by-speed.asp) We can do something with this maybe a special mission where, the USSR team, The Night Witches have some targets to bomb while the Axis Team need to shoot down the USSR team down. The Tuskegee Airmen (Red Tails) The Tuskegee Airmen like the Night Witches were a special and unique squadron in the United States Airforces. were a group of primarily African-American military pilots. They formed the 332nd Expeditionary Operations Group and the 477th Bombardment Group. They mostly fly P-51s in the late stages of their employment and P-40 Warhawks in the early wake of their employment which was a inferior fighters compare to P-51s and F1U Corsair. Most missions for them were bomber escort missions protecting mostly B-17 Flying Fortress of the 15th Air Force in Northern Italy and Romania. As for Operation Overlord, you can make a mission where the American team would have squadrons of fighters protecting a mass of B-17s from squadrons of Fw-190s and Bf-109s.   Encirclement Encirclement was and still a very significant and deadly tactic used by most major nations where an Force of one or two allied countries surround an enemy force cutting them from the rest of their forces making a pocket within allied territory of encircled divisions of enemies. I think you can make missions out of this concept, maybe like a wave defense but instead of the attacking Force being AI. The defending Forces would be underarmed and undermanned compare to the attacking forces and they have to survive and repel the attackers' progress for a limited of time. Unlike the other missions I talked about, this one will be the most difficult to balance. Anyways, I think I am done with the ideas for now, yet again, most of them are unnecessary for a good game      
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