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Operation: Harsh Doorstop
  1. News & Announcements

    1. Development News

      Follow official updates from the Drakeling Labs team regarding Operation: Harsh Doorstop development.

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      posts
    2. Official Roadmap   (3081 visits to this link)

      View our official roadmap for Operation: Harsh Doorstop and follow what new features are being developed, and which features are already completed! This roadmap is regularly updated as we continue development, and is (as always) subject to change!

  2. Operation: Harsh Doorstop

    1. General Discussion

      Talk about anything related to our project, Operation: Harsh Doorstop!

      96
      posts
    2. Suggestions

      Do you have a suggestion or feedback regarding Operation: Harsh Doorstop? Post your ideas here!

      33
      posts
    3. Bug Reports

      Have you encountered an issue with Operation: Harsh Doorstop? Please tell us about it here so that we may fix it!

      57
      posts
    4. Developer Applications

      Are you interested in contributing to the development of Operation: Harsh Doorstop? Post your work here, and we will review it!

      36
      posts
  3. Modding & Community Projects

    1. Modding Discussion

      Talk about anything related to modding Operation: Harsh Doorstop here!

      3
      posts
    2. Community Factions & Operations

      Are you working on a new faction, operation, or scenario for Operation: Harsh Doorstop? Post about it here!

      3
      posts
  4. Server Forums

    1. Community Servers

      Do you run a server for Operation: Harsh Doorstop? Post your server information here!

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  5. Off-Topic Forums

    1. Off-Topic Discussion

      For all discussions not related to Operation: Harsh Doorstop.

      8
      posts
  • Forum Statistics

    137
    Total Topics
    278
    Total Posts
  • Operation: Harsh Doorstop is a free tactical shooter developed by a community of game developers called Drakeling Labs.

    Our objective is to build a free game, built by an open community, that meets or exceeds the quality standards of AAA shooters.

    If you believe in our project, please consider supporting our project on Patreon.

    Image result for support on patreon button

  • Top patrons

  • Recent Topics

  • Posts

    • I noticed you can glitch your muzzle through a wall and shoot on the other side of it by walking up to the wall. 
    • Hi, I'll keep this quite short and concise: I am first and foremost a massive fan of, and enthusiastic about, tactical and realistic shooters ranging from ArmA, Rising Storm, and Squad to Insurgency, Ground Branch, and Ready or Not. Over the years I have put thousands of hours into these games and still am. So seeing what you guys are doing, creating such a broad platform from which any experience can really be created is fantastic. It is only through projects like this that the big AAA studios can be stopped in their tracks and realise the playerbase doesn't actually want a new cookie-cutter release of BF or CoD every year.  Secondary to being a player of tactical shooters, I am a 3D Environment Artist with four years of experience in Unreal Engine. Over on ArtStation you can find some of my portfolio-pieces, many of which are focused on photoscanned realistic assets and dynamic lighting: https://www.artstation.com/alfreduvnas I hope my experience and enthusiasm counts for something, and I would love to volunteer my time and work with you guys on this project with no expectation of compensation from my side. 
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