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Operation: Harsh Doorstop


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  1. Is there any thought with regard to multi-map progression and campaigns in multiplayer? I have a rough outline of a three-faction campaign during the Russian Civil War that would adjust available equipment, reinforcements, and NPC behavior based on events in preceding missions. I'm not sure if modern players will have the time and desire to commit multiple hours to a whole series like that, but it would be cool to be able to support some limited cross-mission events and triggers to create new game loops which cross a series of individual missions.
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