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Operation: Harsh Doorstop

Drakeling Labs

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Everything posted by Drakeling Labs

  1. Hello Drakelings! Welcome to the tenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2021. To start off this month’s devblog, we want to recap a couple of major events that happened in the past few weeks: we had our very first test with bots/AI (went up to 128 bots combined with a handful of players with ease!), and we also did our first testing with a prototype system for the FOB construction system. For the bots/AI, as you can see in the GIF below, they aren’t very intelligent yet or even capable of doing a
  2. Hi everyone, We are holding a playtest for O:HD on Sunday, June 13th @ 5:00PM EST over in the O:HD Community Discord. For this playtest, we will be using the Test Environment, and will run for however long people want to play. We look forward to seeing you there! View the full article
  3. Hi everyone, We are holding a playtest for O:HD on Friday, June 11th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  4. Hi everyone, We are holding a playtest for O:HD on Sunday, June 6th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  5. Hi everyone, We are holding a playtest for O:HD on Friday, June 4th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  6. Hi everyone, We are holding a playtest for O:HD on Sunday, May 30th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  7. Hi everyone, We are holding a playtest for O:HD on Friday, May 28th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  8. Hello Drakelings! Welcome to the ninth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of April 2021. First up, we wanted to make sure to reiterate the tentative roadmap/schedule of the planned updates and major features that the team is focused on creating leading up to a Steam Early Access release: If all goes to plan, we should be looking at a Steam Early Access release sometime around December 2021-January 2022. This timeline is of course always subject to change due to the nature and reality of the complexity o
  9. Hello Drakelings! Welcome to the eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2021. Apologies for the delay on this one—there has been a lot of work going on behind the scenes and it took some extra time get everything ready for this month’s update. First up, for those that missed it, Bluedrake and Karmakut did their first TacTalk podcast where they discussed the state of the tactical shooter/milsim gaming space from their perspectives, and went over a lot of great information pertaining to O:HD/OHDC
  10. Hi everyone, We are holding a playtest for O:HD on Wednesday, April 14 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  11. Hi everyone, We are holding a playtest for O:HD on Sunday, April 18 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  12. Hi everyone, We are holding a playtest for O:HD on Sunday, April 11 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  13. Hi everyone, We are holding a playtest for O:HD on Wednesday, April 7 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  14. Hi everyone, We are holding a playtest for O:HD on Sunday, April 4 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  15. Hi everyone, We are holding a playtest for O:HD on Friday, April 2 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  16. Hello Drakelings! Welcome to the seventh devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of February 2021. To start this devblog, we would like to take a moment to direct everyone’s attention to a video that Bluedrake42, the owner of Drakeling Labs, has made where he revisits the goals and philosophies of our projects, and answers a lot of the common questions that we have been seeing around the communities as we have begun picking back up playtesting sessions (this is a follow up to his initial video on this topic):
  17. Hi everyone, We are holding a playtest for O:HD, March 17th @ 4PM EST over in the O:HD Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! View the full article
  18. Hi everyone, We are holding a playtest for O:HD, March 5th @ 4PM EST over in the O:HD Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! View the full article
  19. Hi everyone, We are holding a playtest for O:HD, March 1st @ 4PM EST over in the O:HD Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! View the full article
  20. Hello Drakelings! Welcome to the sixth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of January 2021. We are excited to announce that we are targeting March 1st for our returning playtest sessions for O:HD! You may have also noticed that all of the temporary testing keys that we handed out in the past have been revoked—we will be redistributing a new batch of testing keys for the next playtesting sessions, so there will be plenty of opportunities to get another one. Here is how you will be able to gain access to the
  21. Hello Drakelings! Welcome to the fifth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of December to close out 2020. The push continues to finalize our set of features for our next round of playtest sessions, and bring us closer to early access release. As usual, we do not like to provide dates, but our current tentative target for the next playtest sessions will be March, and tentative early access release on Steam will be expected in May. We will be sure to keep everyone in the loop if these date ranges shift, but g
  22. Hello Drakelings! Welcome to the fourth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work the team completed in the month of November. As promised in the last devblog, we wanted to give you all an update on our plans/goals that we would like to complete leading up to the next public O:HD playtesting sessions: What is done: For a full recap of what the team has completed since shifting focus over to O:HD from Warfare 1944, please refer to devblogs 1, 2, and 3.[/b][/list] What we plan on having ready for our first returning playtests (in first iterations, i.
  23. Hello Drakelings! Welcome to the third devblog for Operation: Harsh Doorstop. For this update, we will be covering the work that the team did in the month of October. Once again, there is not a ton of new content to show like there has been in previous devblogs, however, we do have some exciting updates in regards to bots/AI that we know a lot of people are anticipating. On the next devblog, we hope to have an updated roadmap outlining our current and upcoming steps/phases to get to our next playtest sessions, so keep an eye out for that. Let’s get into it: Maps KhafjiA lot of critical wor
  24. Hello Drakelings! Welcome back to the second devblog for Operation: Harsh Doorstop. There is not as much to show off this month as other months, as most of the work in September related to getting the Khafji map ready for our upcoming playtests, however, there was some important progress that went into Warfare 1944 that we will be sharing here since it is directly related to O:HD’s development. If you aren’t sure how Warfare 1944 relates to O:HD, we highly recommend checking out the last devblog in the series for more on how they work together, and what OHDCore is (the underlying framework f
  25. Hello Drakelings! Welcome to the first official devblog for Operation: Harsh Doorstop. Since the first major reveal at the end of April, the team has been hard at work with Warfare 1944, not just developing content for that, but also creating some of the major/vital systems that we will need for both projects being created on OHDCore (if you would like to see a more detailed breakdown of our progress during this time, check out Devblogs 1, 2, and 3 for Warfare). Starting in July, the team started shifting over to O:HD after wrapping up some last milestones in Warfare, and are now solely focu
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