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Operation: Harsh Doorstop

Drakeling Labs

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  1. Hello Drakelings! Welcome to the fifteenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of October 2021. Not a whole lot to go over this month, as most of what was worked on was behind the scenes with the programming team, so this will be a smaller devblog. That said, as of this devblog we have just implemented the very first iteration of the animation overhaul into the Test Environment build of the game, so if you would like to check it out, boot into that version. Please keep in mind that this system is extremely
  2. Hello Drakelings! Welcome to the fourteenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of September 2021. To start this one off, I would like to recap the new roadmap that we recently put out for O:HD looking at the next 6 months: We are still relatively on track with the last roadmap that we put out, however, we have recently been fortunate enough to have the opportunity to onboard a few new developers that will help us complete an overhaul to the animation systems, as well as the user interface, so we have ha
  3. Hello Drakelings! Welcome to the thirteenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of August 2021. August marked an important milestone for O:HD, as it was the first full month that modders were able to get their hands on the OHDcore SDK and start experimenting with modding. There have already been a lot of very cool projects being made, including night vision and thermal mods, a picture-in-picture system for scopes, a handful of new maps, total conversion projects, ports of existing mods for other games, rete
  4. Hello Drakelings! Welcome to the twelfth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of July 2021. Seeing as this is the twelfth devblog, this marks one whole year of monthly devblog updates! As such, here are links to all of the past devblogs for quick reference in case you want to go back and look at the entire year’s worth of work: 2020 July-August September October November December 2021 January February March April May June July - Current devblog I want to take this opportunity to also repost our tentative
  5. Hi everyone, We are holding a playtest for O:HD on Sunday, August 22nd @ 5:00PM EST over in the O:HD Community Discord. This playtest will be on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  6. Hello Drakelings! Welcome to the eleventh devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of June 2021. This devblog will be a little lighter on content compared to some of the recent ones, as most of the work that has been happening behind the scenes is related to AI, and wrapping up some level design work on existing maps. That said, we are preparing for a return to playtests the week of August 15, 2021, at which time we hope to have the remaining levels more fleshed out, and have the AI behaviors more polished so th
  7. Hello Drakelings! Welcome to the tenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2021. To start off this month’s devblog, we want to recap a couple of major events that happened in the past few weeks: we had our very first test with bots/AI (went up to 128 bots combined with a handful of players with ease!), and we also did our first testing with a prototype system for the FOB construction system. For the bots/AI, as you can see in the GIF below, they aren’t very intelligent yet or even capable of doing a
  8. Hi everyone, We are holding a playtest for O:HD on Sunday, June 13th @ 5:00PM EST over in the O:HD Community Discord. For this playtest, we will be using the Test Environment, and will run for however long people want to play. We look forward to seeing you there! View the full article
  9. Hi everyone, We are holding a playtest for O:HD on Friday, June 11th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  10. Hi everyone, We are holding a playtest for O:HD on Sunday, June 6th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  11. Hi everyone, We are holding a playtest for O:HD on Friday, June 4th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  12. Hi everyone, We are holding a playtest for O:HD on Sunday, May 30th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  13. Hi everyone, We are holding a playtest for O:HD on Friday, May 28th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  14. Hello Drakelings! Welcome to the ninth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of April 2021. First up, we wanted to make sure to reiterate the tentative roadmap/schedule of the planned updates and major features that the team is focused on creating leading up to a Steam Early Access release: If all goes to plan, we should be looking at a Steam Early Access release sometime around December 2021-January 2022. This timeline is of course always subject to change due to the nature and reality of the complexity o
  15. Hello Drakelings! Welcome to the eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2021. Apologies for the delay on this one—there has been a lot of work going on behind the scenes and it took some extra time get everything ready for this month’s update. First up, for those that missed it, Bluedrake and Karmakut did their first TacTalk podcast where they discussed the state of the tactical shooter/milsim gaming space from their perspectives, and went over a lot of great information pertaining to O:HD/OHDC
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