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Operation: Harsh Doorstop

Drakeling Labs

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  1. Hello Drakelings! Welcome to the sixth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of January 2021. We are excited to announce that we are targeting March 1st for our returning playtest sessions for O:HD! You may have also noticed that all of the temporary testing keys that we handed out in the past have been revoked—we will be redistributing a new batch of testing keys for the next playtesting sessions, so there will be plenty of opportunities to get another one. Here is how you will be able to gain access to the
  2. Hello Drakelings! Welcome to the fifth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of December to close out 2020. The push continues to finalize our set of features for our next round of playtest sessions, and bring us closer to early access release. As usual, we do not like to provide dates, but our current tentative target for the next playtest sessions will be March, and tentative early access release on Steam will be expected in May. We will be sure to keep everyone in the loop if these date ranges shift, but g
  3. Hello Drakelings! Welcome to the fourth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work the team completed in the month of November. As promised in the last devblog, we wanted to give you all an update on our plans/goals that we would like to complete leading up to the next public O:HD playtesting sessions: What is done: For a full recap of what the team has completed since shifting focus over to O:HD from Warfare 1944, please refer to devblogs 1, 2, and 3.[/b][/list] What we plan on having ready for our first returning playtests (in first iterations, i.
  4. Hello Drakelings! Welcome to the third devblog for Operation: Harsh Doorstop. For this update, we will be covering the work that the team did in the month of October. Once again, there is not a ton of new content to show like there has been in previous devblogs, however, we do have some exciting updates in regards to bots/AI that we know a lot of people are anticipating. On the next devblog, we hope to have an updated roadmap outlining our current and upcoming steps/phases to get to our next playtest sessions, so keep an eye out for that. Let’s get into it: Maps KhafjiA lot of critical wor
  5. Hello Drakelings! Welcome back to the second devblog for Operation: Harsh Doorstop. There is not as much to show off this month as other months, as most of the work in September related to getting the Khafji map ready for our upcoming playtests, however, there was some important progress that went into Warfare 1944 that we will be sharing here since it is directly related to O:HD’s development. If you aren’t sure how Warfare 1944 relates to O:HD, we highly recommend checking out the last devblog in the series for more on how they work together, and what OHDCore is (the underlying framework f
  6. Hello Drakelings! Welcome to the first official devblog for Operation: Harsh Doorstop. Since the first major reveal at the end of April, the team has been hard at work with Warfare 1944, not just developing content for that, but also creating some of the major/vital systems that we will need for both projects being created on OHDCore (if you would like to see a more detailed breakdown of our progress during this time, check out Devblogs 1, 2, and 3 for Warfare). Starting in July, the team started shifting over to O:HD after wrapping up some last milestones in Warfare, and are now solely focu
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