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Operation: Harsh Doorstop

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  7. Hello Drakelings! Welcome to the eleventh devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of June 2021. This devblog will be a little lighter on content compared to some of the recent ones, as most of the work that has been happening behind the scenes is related to AI, and wrapping up some level design work on existing maps. That said, we are preparing for a return to playtests the week of August 15, 2021, at which time we hope to have the remaining levels more fleshed out, and have the AI behaviors more polished so th
  8. ArmorMono

    Lighting

    I just came across this lighting in argonne 1843729521_Harshdoorstop2021_07.17-13_15_40_01.mp4
  9. for example, in Arma, you can add various addons which may or may not affect the performance of the vehicle, like SLAT cages make you less venerable to HEAT but are heavy and only work once or twice. Or in aircraft (even though they are a while away), you can customise what munitions to carry.
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  11. The mk18 ironsights are misaligned with the sight in the back being too far to the left. When the m1919 is fired, the handle swings upwards, which seems potentially intentional, but it almost teleports and looks glitched if that makes sense.
  12. If you throw a Smokegrenade right over you and you stand still, the Smokegrenade lands on your Head and still there. The Smokegrenade is now flying there and smokes. 1722628455_OHDbug.mp4
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  14. Hello Drakelings! Welcome to the tenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2021. To start off this month’s devblog, we want to recap a couple of major events that happened in the past few weeks: we had our very first test with bots/AI (went up to 128 bots combined with a handful of players with ease!), and we also did our first testing with a prototype system for the FOB construction system. For the bots/AI, as you can see in the GIF below, they aren’t very intelligent yet or even capable of doing a
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  16. Hi everyone, We are holding a playtest for O:HD on Sunday, June 13th @ 5:00PM EST over in the O:HD Community Discord. For this playtest, we will be using the Test Environment, and will run for however long people want to play. We look forward to seeing you there! View the full article
  17. Hi everyone, We are holding a playtest for O:HD on Friday, June 11th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  18. Hi everyone, We are holding a playtest for O:HD on Sunday, June 6th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  19. Hi everyone, We are holding a playtest for O:HD on Friday, June 4th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
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  26. Hi everyone, We are holding a playtest for O:HD on Sunday, May 30th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
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