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Operation: Harsh Doorstop

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  4. Hey! I have a Mode Suggestion for Operation: Hard Doorstop, it's something like a survival mode. My idea is that it's a CO-OP mode where you survive waves of bots (Like the Trench mode in Verdun). Are there any plans for it? I would love seeing something like this!
  5. it doesn´t matter which map you load in, the visibility seems to be a bit hard. It's not easy to identify foes from friendly and the jungle maps it's almost impossible to see foes. Do you plan to add some scopes? The iron sight is a no go to medium to long distances
  6. Hi there.... I'm a lefty guy who likes to shoot with the right mouse button and aim with the left one but since the right mouse button clear the key binding selected there's no way to do this. As i said in the title it's not a bug but nice to have option. Probably this is already taken into account but most fps games let you choose between a push to run or toggle to run the same option would be nice to have for aiming your gun. could this be added to the game sometime in it's dev cycle? thanks!
  7. I know OHD won’t be updated to ue5 until mid/late 2022 but let me give you some suggestion anyways, because directions regarding the project architecture is important. And you are not just fighting AAA studios you are fighting their architecture, you are fighting their wastage of 350M dollar for ‘star citizen’. and you are doing it with under a million dollar budget. Mod and game features plugin: Drakelings lab speculated that there will be options to package things as mod in the SDK's toolbar. Ue5 has modular game features plugin, if you enable it, game codes can have
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  21. When you aim down sight you can see into the scope. You aren't able to see directly through the scope. The reticle is there, but it is almost as if there is scope cap over the front lense.
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