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Operation: Harsh Doorstop

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  4. Hello Drakelings! Welcome to the tenth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2021. To start off this month’s devblog, we want to recap a couple of major events that happened in the past few weeks: we had our very first test with bots/AI (went up to 128 bots combined with a handful of players with ease!), and we also did our first testing with a prototype system for the FOB construction system. For the bots/AI, as you can see in the GIF below, they aren’t very intelligent yet or even capable of doing a
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  7. Hi everyone, We are holding a playtest for O:HD on Sunday, June 13th @ 5:00PM EST over in the O:HD Community Discord. For this playtest, we will be using the Test Environment, and will run for however long people want to play. We look forward to seeing you there! View the full article
  8. Hi everyone, We are holding a playtest for O:HD on Friday, June 11th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  9. Hi everyone, We are holding a playtest for O:HD on Sunday, June 6th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  10. Hi everyone, We are holding a playtest for O:HD on Friday, June 4th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
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  17. Hi everyone, We are holding a playtest for O:HD on Sunday, May 30th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  18. Hi everyone, We are holding a playtest for O:HD on Friday, May 28th @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there! View the full article
  19. Hello Drakelings! Welcome to the ninth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of April 2021. First up, we wanted to make sure to reiterate the tentative roadmap/schedule of the planned updates and major features that the team is focused on creating leading up to a Steam Early Access release: If all goes to plan, we should be looking at a Steam Early Access release sometime around December 2021-January 2022. This timeline is of course always subject to change due to the nature and reality of the complexity o
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  21. Significant experience with the production and texturing of 3D environments and models. Primarily working in Cinema 4D with Arnold, Substance and Quixle Mixer. Familiar with Unreal Engine texturing and compositing Workflow. https://www.konstantinvonstein.com/home * website not optimized for mobile viewing. For environment work scroll to bottom of portfolio. To contact please email at konstantinvstein@gmail.com
  22. You can get a key early here! https://www.patreon.com/drakelinglabs Otherwise the game will release for free around November!
  23. Do you need weapon artist? Looks like you need one.
  24. Disappointing AK animation. Should do one based on M14 reload. Learn from the best part of Rising Storm 2; not the worst. Half of the players are going to have all these ak model and reload animation in their face in-game.
  25. Hi, How can I get this game (without patreon). I have thousands hours in Squad and Arma. I can't wait to play this game.
  26. On live server in the test env Steps : spawn in , suicide from deploy menu, respawn same spot, look at bag on ground hit F to change kit, slowly inv is "diseapearing" one by one
  27. Kaiz

    Kaiz

  28. Hello Drakelings! Welcome to the eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2021. Apologies for the delay on this one—there has been a lot of work going on behind the scenes and it took some extra time get everything ready for this month’s update. First up, for those that missed it, Bluedrake and Karmakut did their first TacTalk podcast where they discussed the state of the tactical shooter/milsim gaming space from their perspectives, and went over a lot of great information pertaining to O:HD/OHDC
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